<rss version="2.0">
	<channel>
		<title>AlexR's Spatial Design</title>
		<link>http://e-sa.org/itp/spatial/</link>
		<description>Spatial Design</description>
		<language>en</language>
		<item>
			<pubDate>Tue, 04 Dec 2007 01:26 -0500</pubDate>
			<title>Spatial Design, Week 13, Final</title>
			<link>http://e-sa.org/data/view?fn=20071203_1196743434.txt</link>
			<guid>http://e-sa.org/data/view?fn=20071203_1196743434.txt</guid>
			<description><![CDATA[

Spatial Design, Week 13, Final<br />
<br />
Please refer to our final project <a href=http://e-sa.org/itp/spatial/final_spatial.pdf>portfolio</a>.<br />
<br />
Q: We often talk about design constraints; what if constraints were not<br />
only coming by the context of your project but also from knowing your<br />
own limits?<br />
<br />
A: Knowing my limits is extremely important.<br />
<br />
Q: What are your design constraints or limits?<br />
<br />
A: I cannot draw, sketch, work with motors or mechical systems well.<br />
This limits the expression of my ideas conceptually, and on occasion<br />
their implementation.<br />
<br />
Q: What are you doing very well?<br />
<br />
A: I am creative and collaborate with others well.  I am good at<br />
designing and implementing quickly.<br />
<br />
Q: What is included in your zone of comfort, what is included in your<br />
zone of innovation, what do you place at the intersection of comfort and<br />
innovation? Which breakthroughs may come from acknowledging your limits?<br />
<br />
A: The brick screen is in my zone of innovation.  Working with materials<br />
and subjects which are unknown to me is usually innovative.  However, I<br />
make the best completed piece when I work with materials which are<br />
familiar to me.<br />
<br />
Q: From the experience of the final project, how can you rethink your<br />
work flow and production pipeline? What can you improve: organization,<br />
time management, collaboration, skills, budget...<br />
<br />
A:  Allocating more time would have been good.  Paying more attention to<br />
the details, and testing the video/screen idea beforehand would have<br />
led to fewer headaches.  The distance between the layers made it<br />
difficult to align the bricks well.  Instead of projecting on different<br />
layers, the screen became an object, beautiful from the side and back as<br />
well.  Bright, moving objects worked best on screen.<br />
<br />
I looked at Spatial Design as an opportunity to work with space,<br />
materials, and drawing.  I did get to do all of these things.  Best of<br />
all was meeting and working with Ana Maria.  I wish I had built a few<br />
more projects which worked with space, but I am more aware of my limits<br />
now, and the amount of time required to complete such a project.  Taking<br />
Spatial Design didn't make me an expert in any of these areas.  However,<br />
I learned a lot, especially the power of working with others.  Keeping<br />
track of artists and photos like Jean-Marc and Despina do is a wonderful<br />
practice.  Work with new materials in advance, when it's time to do an<br />
assignment work with the materials you know!<br />
<br />
-- Tue, 04 Dec 2007 01:26 -0500 <br />
			]]></description>
		</item>
		<item>
			<pubDate>Mon, 26 Nov 2007 12:12 -0500</pubDate>
			<title>Week 12, Construction</title>
			<link>http://e-sa.org/data/view?fn=20071126_1196096676.txt</link>
			<guid>http://e-sa.org/data/view?fn=20071126_1196096676.txt</guid>
			<description><![CDATA[

Spatial Design<br />
Week 12, Construction<br />
<br />
During Thanksgiving break the team began and completed construction on<br />
our final piece.  Regretfully I wasn't able to join everyone, as I was<br />
away for holiday.  I did however, contribute by developing an algorithm<br />
for dispersing the bricks between 5 planes.  The same algorithm can also<br />
be used to display content on the screen.  View an iteration <a href="http://e-sa.org/itp/spatial/genbricks">here</a>.<br />
<br />
The brick wall is looking wonderful.<br />
<br />
<a href="http://e-sa.org/itp/spatial/brickwall/p1010901.jpg"><img src="http://e-sa.org/itp/spatial/brickwall/THUMBN/p1010901.jpg" border=0></a> <a href="http://e-sa.org/itp/spatial/brickwall/p1010905.jpg"><img src="http://e-sa.org/itp/spatial/brickwall/THUMBN/p1010905.jpg" border=0></a> <br />
<br />
The seed used to randomly choose the placement of bricks is from environment<br />
data at Bushwick.  Or at least, that's how it should be.  The images generated<br />
on this site are seeded by PHP's random function.  <br />
<br />
-- Mon, 26 Nov 2007 12:12 -0500 <br />
			]]></description>
		</item>
		<item>
			<pubDate>Tue, 20 Nov 2007 04:22 -0500</pubDate>
			<title>Week 11, Metaforms</title>
			<link>http://e-sa.org/data/view?fn=20071120_1195545331.txt</link>
			<guid>http://e-sa.org/data/view?fn=20071120_1195545331.txt</guid>
			<description><![CDATA[

Spatial Design<br />
Week 11, Final Project<br />
<br />
<img width=320 height=240 src="http://e-sa.org/itp/spatial/blocksrev2.jpg"> <br />
<br />
After a bit of deliberation Ana and I decided to combine our Spatial<br />
Design final with her Metaforms project.  Ana, Maria and Rucyl were<br />
already working on an impressive installation, so I will be joining<br />
them!  I am working on the layout of the blocks.  As a future note, the<br />
laser cutter can't cut foam board over 1/8", it burns.  Use something<br />
else!<br />
<br />
As of 11/19 the blocks are cute and frame parts purchased.  Friday will<br />
be a construction session, regretfully I won't be able to help.  <br />
<br />
-- Tue, 20 Nov 2007 04:22 -0500 <br />
			]]></description>
		</item>
		<item>
			<pubDate>Tue, 13 Nov 2007 02:29 -0500</pubDate>
			<title>Week 10, Final Project</title>
			<link>http://e-sa.org/data/view?fn=20071112_1194875772.txt</link>
			<guid>http://e-sa.org/data/view?fn=20071112_1194875772.txt</guid>
			<description><![CDATA[

Spatial Design<br />
Week 10, Final Project<br />
<br />
<img src="http://e-sa.org/itp/spatial/spa-final-copy.thumbnail.jpg"> <br />
<br />
What is movement?  What is movement to our bodies, nature or a building?<br />
Can we loose ourselves in a structure, only for that structure to find<br />
us within its walls?  How can our perception of space be changed so<br />
that we become part of it, rather than just present within it?  Our<br />
piece is an installation, but attempts to probe into the possibilities of<br />
reflective space, where the viewer becomes closer to themselves and the<br />
structures they inhabit.<br />
<br />
A labyrinth of corridors from two planes have been etched out in human<br />
scale, creating a space for people to walk between and around.  Two<br />
projectors display scenes of movement in human and nature scenes which<br />
shine through to play on each others walls.  The mirrors catch the<br />
reflection of both projectors, as well as the viewers as they pass,<br />
generating a new perception of space.<br />
<br />
For the final project I am working with Ana Maria Gutierrez.<br />
For conceptual images, please see <a href="http://itpanita.wordpress.com/spatial/">Ana's blog.</a><br />
<br />
Keywords to describe your project?<br />
<br />
movement shadow play autumn visual immersive<br />
<br />
Notes on ...<br />
<br />
- the laser cutter can handle pieces up to 18"x32"<br />
- using 16:9 aspect ratio of projector, the video is 2:1<br />
- this means the piece will be around 60"x30<br />
- 4 laser cut pieces per plane x 2 = 8 boards<br />
- can we get laser cutting tickets for this?<br />
- distance from projector to wall is 3-4 meters<br />
- haven't found dually reflective mirrors yet, check canal<br />
<br />
-- Tue, 13 Nov 2007 02:29 -0500 <br />
			]]></description>
		</item>
		<item>
			<pubDate>Mon, 05 Nov 2007 20:58 -0500</pubDate>
			<title>Week 9, Organic Architecture</title>
			<link>http://e-sa.org/data/view?fn=20071105_1194313229.txt</link>
			<guid>http://e-sa.org/data/view?fn=20071105_1194313229.txt</guid>
			<description><![CDATA[

Spatial Design<br />
Week 9, Organic Architecture<br />
<br />
<img width=320 height=240 src="http://e-sa.org/itp/spatial/hallway1.jpg"> <br />
<br />
Welcome to my world of horrible drawing.  Recently I have been working<br />
with a theme of breathing architecture.  I'd like to broaden this to<br />
"organic".  The feeling of breath will be purveyed using light.  Imagine<br />
the main corridor of ITP, drawn above.  The ceiling usually consists of<br />
pipes and lights, but these have been covered by a ceiling of mirrors.<br />
<br />
<img width=320 height=240 src="http://e-sa.org/itp/spatial/hallway2.jpg"> <br />
<br />
These mirrors are not continuous, but cut into organic shapes, partially<br />
reflecting the floor and people.  Behind each piece is a light,<br />
accenting the outline of the mirror to viewers below.  These lights<br />
slowly dim in and out in a peaceful breathing theme. <br />
<br />
<img width=320 height=240 src="http://e-sa.org/itp/spatial/hallway3.jpg"> <br />
<br />
Mirrors are used to combine the viewers sense of self with the building,<br />
as both are contained in the reflection.  However, neither the view of<br />
the viewer or building is complete or accurate, since the perceptions of<br />
each are so different.  We have sight, smell, and hearing for example,<br />
while buildings can sense heat, and changes to their structure.<br />
<br />
<img width=320 height=240 src="http://e-sa.org/itp/spatial/hallway4.jpg"> <br />
<br />
As the number of people on the floor increases, the mirrors slowly open<br />
upward, revealing the ceiling above.  This ceiling is actually a line of<br />
red, the veins of the building beneath the mirror skin.  As the red<br />
line pulsates, messages such as "HI", "DON'T HURT ME", "YOU ARE WARM"<br />
appear in a mixture of English and foreign languages.<br />
<br />
<img width=320 height=240 src="http://e-sa.org/itp/spatial/hallway5.jpg"> <br />
<br />
Such a project would require at least a 3 yard run of space, the ability<br />
to attach multiple lines to the ceiling (or runners), ample power,<br />
lights, and fabric.  The number of people entering the building would be<br />
monitored using an infrared camera pointing down from the ceiling.  <br />
<br />
<img width=320 height=240 src="http://e-sa.org/itp/spatial/hallway6.jpg"> <br />
<br />
-- Mon, 05 Nov 2007 20:58 -0500 <br />
			]]></description>
		</item>
		<item>
			<pubDate>Mon, 29 Oct 2007 14:03 -0400</pubDate>
			<title>Week 8, Geo Labyrinth</title>
			<link>http://e-sa.org/data/view?fn=20071029_1193679208.txt</link>
			<guid>http://e-sa.org/data/view?fn=20071029_1193679208.txt</guid>
			<description><![CDATA[

Spatial Design<br />
Week 8, Geo Labyrinth <br />
<br />
My Labyrinth began with a 2D drawing, landscaping a part of my imagination.  As<br />
the lines twisted and turned, which spaces depict inner space versus outer<br />
space?  <br />
<br />
<img width=320 height=240 src="http://e-sa.org/photos/2007/2007-10-23_01:20:04.jpg"><br />
<br />
My hope is that the viewer is drawn in by the twisting lines, which under<br />
inspection reveal a myriad of figures and faces.  For the next step to 3D, I<br />
decided to step away from abstract lines, into geometric forms.  <br />
<br />
<img width=240 height=320 src="http://e-sa.org/photos/2007/2007-10-29_07:34:10.jpg"> <br />
<br />
Rather than being merely an object, my desire is for it to affect the<br />
space it occupies.  I created a 3" triangle which hangs from the ceiling, in<br />
the center of which is a much smaller 2D triangle.  Should the user view it in<br />
2D or 3D space?  As the triangles hang, the object twists as a mobile.<br />
<br />
<img width=320 height=240 src="http://e-sa.org/photos/2007/2007-10-29_10:44:22.jpg"> <br />
<br />
The upper triangle, which is separated from the space we occupy, it<br />
connected via conductive thread to another obscured object near the<br />
ground.  Thus the object is connected to our space as well.  The purple<br />
laden object also lights the floor, casting an image of the triangle shape<br />
above.  Thus it provides an entryway for the object's labyrinth space.<br />
<br />
<img width=240 height=320 src="http://e-sa.org/photos/2007/2007-10-29_09:02:48.jpg"> <br />
<br />
-- Mon, 29 Oct 2007 14:03 -0400 <br />
			]]></description>
		</item>
		<item>
			<pubDate>Tue, 23 Oct 2007 09:40 -0400</pubDate>
			<title>Week 7, Labyrinth</title>
			<link>http://e-sa.org/data/view?fn=20071023_1193146775.txt</link>
			<guid>http://e-sa.org/data/view?fn=20071023_1193146775.txt</guid>
			<description><![CDATA[

Spatial Design<br />
Week 7, Labyrinth<br />
<br />
I thoroughly enjoyed reading "The Library of Babel".  Having no previous<br />
knowledge of the reading, at first I thought it was a Greek text<br />
detailing some ancient library.  After a page or two I realized it was<br />
either fiction or extreme exaggeration, and finally I looked up the<br />
details of the story and author, fascinated to learn it had<br />
been written so recently.<br />
<br />
In response to the library I sketched my own labyrinth, in a style I<br />
have been drawing since I can remember.  It is all done in one resting<br />
of the pen, one flow of consciousness.  The style of the line slowly<br />
changes as the drawing progresses, first fluid, then a bit more jagged.<br />
Close inspection reveals faces, viewing it from a distance reveals...?<br />
<br />
<img width=320 height=240 src="http://e-sa.org/photos/2007/2007-10-23_01:20:04.jpg"><br />
<br />
Responses have likened it to a contour map, or a weather pattern.<br />
Jean-Marc suggested I add narration, perhaps make it into a terrain, or<br />
change the intensity of the color based on the energy level of a<br />
traveller.  Perhaps I could film parts of it, not revealing the whole,<br />
using a spotlight.<br />
<br />
-- Tue, 23 Oct 2007 09:40 -0400 <br />
			]]></description>
		</item>
		<item>
			<pubDate>Mon, 15 Oct 2007 18:54 -0400</pubDate>
			<title>Weeks 5 and 6, Structures</title>
			<link>http://e-sa.org/data/view?fn=20071015_1192486660.txt</link>
			<guid>http://e-sa.org/data/view?fn=20071015_1192486660.txt</guid>
			<description><![CDATA[

Spatial Design<br />
Week 5 & 6, Structures<br />
<br />
Buckminster Fuller.  Domes, geometric structures, world change.  <br />
<br />
Our assignment was two-fold over two weeks, one creating an object,<br />
another expanding on that object in Maya.  Steve, Karen and I decided to<br />
tackle the world together.  First we set off to create an object.<br />
<br />
Materials:<br />
3mm wooden dowels<br />
sexy purple fabric<br />
glue<br />
conductive thread<br />
<br />
We wanted to express a shape, starting with triangles.  What better way<br />
to start than with 3mm wood?  We chopped up several dowels, and sanded<br />
them so they would fit together.  From them we created 3d triangles.<br />
The hollow wooden structures were quite beautiful.  <br />
<br />
From there we started piecing them together.  Our first thought was to<br />
make a mobile of some type, Buckminster-esque objects strung<br />
together.  Instead, we ended up making two pieces.  One is a light, hung<br />
by conductive thread.  At the end of the thread is a double 3d triangle,<br />
covered in purple fabric.  The second structure is an unlikely<br />
extrusion, made to sprout elegantly from the wall.  Our design concept<br />
came more from experimentation and flow of thought than anything else.<br />
<br />
Next, we tackled Maya.  While it is a past work, Karen created a piece, <a href="http://hellovision.com/tetramorph.html">Tetramorph</a>, <br />
which has excellent synergy with our current work.  From it Steve generated a<br />
3d model and <a href="http://www.youtube.com/watch?v=5v_cV6jNlx8">animation</a> to compliment our series.<br />
<br />
<table width=500 cellspacing=2><tr><td><img width=240 height=320 src="http://e-sa.org/photos/2007/2007-10-07_06:52:56.jpg"></td><td valign=bottom><img width=320 height=240 src="http://e-sa.org/photos/2007/2007-10-07_06:54:44.jpg"></td></tr></table> <br />
<table width=630 cellspacing=2><tr><td><img width=320 height=240 src="http://e-sa.org/photos/2007/2007-10-07_08:54:52.jpg"></td><td><img width=320 height=240 src="http://e-sa.org/photos/2007/2007-10-11_03:14:18.jpg"></td></tr></table> <br />
<table width=480 cellspacing=2><tr><td><img width=240 height=320 src="http://e-sa.org/photos/2007/2007-10-11_04:41:38.jpg"></td><td><img width=240 height=320 src="http://e-sa.org/photos/2007/2007-10-11_06:37:42.jpg"></td></tr></table> <br />
<br />
-- Mon, 15 Oct 2007 18:54 -0400 <br />
			]]></description>
		</item>
		<item>
			<pubDate>Wed, 19 Sep 2007 21:09 -0400</pubDate>
			<title>Weeks 3 and 4, Mobile</title>
			<link>http://e-sa.org/data/view?fn=20071001_1191277275.txt</link>
			<guid>http://e-sa.org/data/view?fn=20071001_1191277275.txt</guid>
			<description><![CDATA[

Spatial Design<br />
Week 3 & 4, Mobile<br />
<br />
During my week in Japan I focused on the form of a person bowing.<br />
Regretfully, I didn't get any film or sequential photographs of bowing,<br />
so my representation of the movement is based on observation.<br />
<br />
<img src="/itp/spatial/figures.jpg"><br />
<br />
<table width=768><tr><td><img height=240 width=320 src="http://e-sa.org/photos/2007/2007-09-30_09:02:12.jpg"> <img height=240 width=320 src="http://e-sa.org/photos/2007/2007-09-30_10:00:44.jpg"></td></tr></table><br />
<br />
The top series of images is a view of the person from the side.  The<br />
second is the front, and bottom focuses on the shoulder and arm from the<br />
side.  Next I decided to build an interpretation of the bowing movement.<br />
I find the pivoting of the body during bowing fascinating.  One pivots<br />
from the hip, and then because the arm is more or less kept straight, you<br />
have interesting movement of the arms against the body.  I thought a<br />
mobile would be able to represent the object honestly.<br />
<br />
I settled on sculpture wire, and went to work.  Regretfully the<br />
connections I made to connect the pieces did not pivot.  My work ended<br />
up being closer to a sculpture than a mobile, it was more or less frozen<br />
in place.<br />
<br />
<table width=768><tr><td><img height=240 width=320 src="http://e-sa.org/photos/2007/2007-10-01_20:56:22.jpg"> <img height=240 width=320 src="http://e-sa.org/photos/2007/2007-10-01_23:45:18.jpg"></td></tr></table><br />
<br />
I continued to develop this project for <a href="<a href="http://e-sa.org/data/view?fn=20071001_1191275120.txt">intro phys comp</a>.<br />
<br />
-- Mon, 01 Oct 2007 18:24 -0400 <br />
			]]></description>
		</item>
		<item>
			<pubDate>Wed, 19 Sep 2007 20:57 -0400</pubDate>
			<title>Week 2, Point of View</title>
			<link>http://e-sa.org/data/view?fn=20070919_1190249676.txt</link>
			<guid>http://e-sa.org/data/view?fn=20070919_1190249676.txt</guid>
			<description><![CDATA[

Spatial Design<br />
Week 2, Point of View<br />
<br />
In addition to reading Panopticon, Jean-Marc asked us to express a<br />
point of view.  Choose a wall, sit with your back against it and observe<br />
your surroundings for an extended period of time only moving your eyes.<br />
What do you see?  How do you interpret the space around you?  How does<br />
the space change?  The medium for expressing this point of view was at<br />
our digression.<br />
<br />
I had an idea in mind before Jean-Marc had even made the assignment.  In<br />
my small room in Brooklyn, my wife and I often use ichat to speak with<br />
each other.  It is almost a window into my apartment in Ebisu.  When she<br />
is not there during the day (evening in New York), I hear the incessant<br />
beeping of the garbage truck backing up.  My goal was to express that<br />
space from my perspective, back against the wall in Brooklyn, in a way<br />
which shows two vastly distance spaces in a compact model.<br />
<br />
After initiating an ichat session I began my observation.  When I was<br />
done I captured my space in photographs.  At the same time in Tokyo, my<br />
wife captured the objects in view of the camera.  I wanted to capture<br />
not the digital elements visible on screen, but the physical reality, at<br />
a specific time, of both locations.<br />
<br />
I printed both collages and glued them to particle board, and made a<br />
thin, wire-like structure to hold it together.  I specifically narrowed<br />
the space between the panels, or slices of space, as a juxtaposition of<br />
their actual physical distance.  Behind the middle panel, Brooklyn, is<br />
my Tokyo home, and the view is directed by a nail struck through the<br />
middle of the board, directly through the powerbook camera.<br />
<br />
I was pleased with the results, but I have a feeling the points of<br />
interest in the object to me and the observe are quite different.  Many<br />
of the comments extended beyond the explanation I wrote above, spurring<br />
me into though about redesign and improvement.  I may continue to work<br />
expressing slices of time and space.<br />
<br />
<img height=240 width=320 src="http://e-sa.org/photos/2007/2007-09-18_06:12:32.jpg"> <br />
<br />
Wed, 19 Sep 2007 20:57 -0400 <br />
			]]></description>
		</item>
		<item>
			<pubDate>Mon, 17 Sep 2007 11:18 -0400 </pubDate>
			<title>Week 2, Panopticon</title>
			<link>http://e-sa.org/data/view?fn=20070917_1190039023.txt</link>
			<guid>http://e-sa.org/data/view?fn=20070917_1190039023.txt</guid>
			<description><![CDATA[

Comments on Part Three of <a href="http://www.cartome.org/foucault.htm">Discipline & Punish: The Birth of the Prison</a><br />
<br />
Having read just part three, and not Foucault's entire book, I found the<br />
flow of his writing jarring and difficult to follow.  While Foucault<br />
constantly quotes Bentham, there is little other material to fortify his<br />
other broad reaching comments.  While using the Panopticon as the<br />
vehicle of separation between the disciplines and the roots of<br />
surveillance society, we must remember it is hardly the sole catalyst<br />
of such changes.  Prisons and the Panopticon existed before modern<br />
institutionalization, and the restructuring of the economy into larger<br />
and larger systems has been more spurred the gathering of power than<br />
anything else (in my opinion).<br />
<br />
The principle of the unknown, faceless observer is still the same today, but<br />
with technology, the observer is no longer restricted to what is visible<br />
from a watching post.  By installing cameras across the city we have<br />
created a web of data controlled centrally, but dispersed over any<br />
physical distance.  Amusingly, after reading this article I came across<br />
<a href="http://news.bbc.co.uk/2/hi/programmes/from_our_own_correspondent/6995061.stm">Big Brother is watching us all</a> on the BBC.<br />
<br />
We must also remember that our society is more accepting of criticism to<br />
its institutions, and we have more freedom to live outside its defined<br />
boundaries, depending on privileges of our nationality.  What I find<br />
more concerning is the increasing specialization required in disciplines<br />
to be considered knowledgeable, and then the sheer effort needed to<br />
contribute to that knowledge base.  The amount of capital required to<br />
create a sustainable business or piece of work is continually<br />
increasing, feeding the development of ever larger institutions to<br />
continue our perceived forward technological momentum.  I digress.<br />
<br />
Except in cases where those being observed are somehow stigmatized, be<br />
prisoners, or the ill, many institutions allow the observed to enter the<br />
pinnacle from which they are being observed, fostering a sense of<br />
closeness void from the Panopticon.  For example, in schools we are<br />
allowed to visit the main office, and the offices of its staff.  The<br />
troubling exception to this is public surveillance, where multiple<br />
sources such as video cameras and internet routers are constantly<br />
pooling information.  The methods for combing this information is often<br />
performed by a computer which has no sense of morality, privacy, or<br />
restriction programmed into its software.  Ethics is something which has<br />
yet to filtrate into computer programming, which overtime will hopefully<br />
change.<br />
<br />
-- Mon, 17 Sep 2007 11:18 -0400 <br />
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			<pubDate>Mon, 10 Sep 2007 01:04 -0400</pubDate>
			<title>Week 1, Visiting the Noguchi Museum</title>
			<link>http://e-sa.org/data/view?fn=20070910_1189398713.txt</link>
			<guid>http://e-sa.org/data/view?fn=20070910_1189398713.txt</guid>
			<description><![CDATA[

Visiting the Noguchi Museum<br />
<br />
<a href="http://e-sa.org/photos/albums/view?path=2007/noguchi">Photos</a><br />
<br />
My day began with a bike ride.  From Bay Ridge, Brooklyn to the museum,<br />
probably 15 miles give or take a few.  I love biking through Brooklyn.<br />
Every 20 blocks you hit a different neighborhood, with a different<br />
ethnic prevalence.  Probably not too dislike what Isamu Noguchi's life<br />
was like.  Having been born in the US, raised in both the US and Japan,<br />
yet being accepted by neither.  The major events of his life were <br />
likely more painful than any of the potholes I ran into on my way to the<br />
Pulaski Bridge.  <br />
<br />
Despite having so many of his project proposals rejected, being neither<br />
allowed in the US or Japan to undertake government funded projects on<br />
grounds of his nationality, Noguchi prevailed.  Despite failure,<br />
Noguchi's works are nothing but soft, delicate, and natural.  <br />
<br />
The museum and its grounds were an excellent space to display his work.<br />
While I enjoyed the garden, probably one of the few landscapes Noguchi<br />
has completed, I thought it was a bit cluttered.  I wonder if, or how it<br />
has evolved over time.  I particularly liked the greenery which was<br />
planted, Japanese pine and American trees, representations of both<br />
his cultural backgrounds.  <br />
<br />
I found many of Noguchi's works difficult to understand.  If I looked at<br />
the title of the piece, then back at the work, stood and furrowed my<br />
brow... I saw Noguchi's work as being highly abstract.  In each work is<br />
a piece of Noguchi's philosophy.  I couldn't hope to understand it in one<br />
viewing.  On the other hand, I found his marble works easy to approach.<br />
<br />
The marble itself is beautiful, and in many cases Noguchi is consciously<br />
crafting it into a shape.  The "Sun at Noon", or its dark half are<br />
amazing.  I love how Noguchi drilled holes and left their wake apparent.<br />
It is almost as if he wants you to see how he approached the stone.  If<br />
only the museum had done a better job lighting these pieces so they<br />
could have come to life.<br />
<br />
My favorite piece has to be "unmei".  Many of Noguchi's works are titled<br />
in English, but this huge piece in the garden was not.  Unmei in English<br />
means fate.  Why did he name it "unmei" and not "fate"?  Was he<br />
referring to the fate of his life or the rock's sculpting?  Regardless,<br />
I felt a sense of fate as I looked down the deep corridor which had been<br />
carved through the top of the stone.  There was only one path.<br />
<br />
My path home was to jump on the tram across to 59th street, then back<br />
through Manhattan to Brooklyn.  <br />
<br />
-- Mon, 10 Sep 2007 01:04 -0400 <br />
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